If you look at the devlogs (translate from Portuguese into your language), you will see that I updated the number of times needed to win twice (first the increase in quantity, then the maximum to beat the level) because I thought it was too time-consuming and tiring. That's the difficulty I found to make it neither boring nor tiring (So just imagine how painful it was before this update).
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Like how the tiles were used.
The progression gets more frustrating then fun past a certain point but it's a neat idea. The sleepy sadness of the song does fit it oddly well.
If you look at the devlogs (translate from Portuguese into your language), you will see that I updated the number of times needed to win twice (first the increase in quantity, then the maximum to beat the level) because I thought it was too time-consuming and tiring. That's the difficulty I found to make it neither boring nor tiring (So just imagine how painful it was before this update).
You could do it so you complete all the levels before the controls become more delayed? So you play 1-2-3, go up 10 frames delay 1-2-3 ect....