THE GAME STOPS LISTENING
EVERY TIME YOU WIN, THE GAME LISTENS LESS.
REACH 30 FRAMES ON ALL 3 LEVELS. CAN YOU HANDLE IT?
CONTROLS:
-
WASD + K/L JUMP (ONLY FOR MANIACS)
-
ARROWS + Z/X JUMP (STANDARD MEAT)
-
SPACE JUMP (BABY MODE)
-
CONTROLLER: A JUMP + DPAD (REAL MEN ONLY)
-
HANDS (OR WHATEVER YOU GOT)
YOU NEED: YOURSELF (OR FRUST RATE YOUR FRIENDS)
EASY? MEDIUM? HARD? TRY HARDER.
| Status | In development |
| Platforms | HTML5 |
| Author | ECHIND4 |
| Genre | Platformer |
| Made with | Godot |
| Asset license | Creative Commons Zero v1.0 Universal |
| Average session | A few minutes |
| Inputs | Keyboard, Xbox controller, Playstation controller |
| Accessibility | Textless |

Comments
Log in with itch.io to leave a comment.
Like how the tiles were used.
The progression gets more frustrating then fun past a certain point but it's a neat idea. The sleepy sadness of the song does fit it oddly well.
If you look at the devlogs (translate from Portuguese into your language), you will see that I updated the number of times needed to win twice (first the increase in quantity, then the maximum to beat the level) because I thought it was too time-consuming and tiring. That's the difficulty I found to make it neither boring nor tiring (So just imagine how painful it was before this update).
You could do it so you complete all the levels before the controls become more delayed? So you play 1-2-3, go up 10 frames delay 1-2-3 ect....
ok, i will test this on the next update